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GeschichteBearbeiten

ZugehörigkeitBearbeiten

Munin ist ein Agent der Organisation Wissenschaft und dient somit Lucanor Giovanni als Spion und SpecOp. Er trägt die Nummer XI (11).


FähigkeitenBearbeiten

Munin ist eine Krähe und hat sich demzufolge auch der entsprechenden umwandlung unterzogen. Er ist stärker, schneller und ausdauernder als ein normaler Mensch und verfügt - dank des Kristalls in seiner linken Gehirnhälfte - über psionische Kräfte.



WerteBearbeiten

Class

Shadow

Level:

5

Race: Human DP: 1000
Appearance: 5 Status: ?
Size: 16 (176cm)
AGI: 11 (+20) Lifepoints: +25 175
CON: 11 (+20) Zeon: (85)
DEX: 11 (+20)
STR: 11 (+20) Weapon:
INT: 6 (+5) Initiative: +50 +60 110
PER: 9 (+10) Attack: +25 +20 120
POW: 6 (+5) Block: +20 20
WIL: 10 (+15) Dodge: +25 +20 115
Regeneration: 4 Wear Armor: +20 20
Advantages Presence: 50
Uncommon Size* 1 PhR +25 75
Immunity to Pain & Fatigue* 1 DiR +25 75
Free Acces to Any Psychic Discipline* 2 PoR 50
Quick Reflexes * (+60) 3 MaR 50
Exceptional Psychical Resistance * 1 PsR 50
Psychic Inclination? (?) 2 VR +25 75
Disadvatages:
Psychic Exhaustion 1
Psychic Consumption ? 2
Acrobatics (AGI) x1 45 Summon (Pow)
Athleticism (AGI) x1 45 Control (Wil)
Climb (AGI) x1 45 Bind (Pow)
Jump (STR) x1 45 Banish (Pow)
Ride (AGI) 25
Swim (AGI) Magic Accumulation
Composure (WIL) x1 35
Feats of Strength (STR) 25 Martial Knowledge 125 / 110
Withstand Pain (WIL) Use of Ki 40
Notice (PER) +50 15 Use of Necessary Energy 10
Search (PER) +50 15 Ki Concealment +25 10
Track (PER) Inhumanity 30
Animals (INT) False Death 10
Appraisal (INT) Weight Elemination 10
Memorize (INT) 10
Herbal Lore (INT)
History (INT) Weapon Modules
M. Appraisal (POW) Long Sword -
Medicine (INT) Assassin 50
Navigation (INT) Musketeer 50
Occult (INT)
Sciences (INT) Psychic:
Intimidate (WIL) 20 Potential: +10 PP 100
Leadership (POW) Projection: 25
Persuasion (INT) 10 Slots: 1
Style (POW) 10
Disguise (DEX) Discipline: Telepathy 1
Hide (PER) +50 65 Area Scanning (Lvl 1) 1
Lock Picking (DEX) Mind Reading (Lvl 1) 1
Poisons (INT) Mental Communication (Lvl 1) 1
Theft (DEX) Mental Research (Lvl 2) 1
Stealth (AGI) +50 75 Alter Memory (Lvl 2) 1
Trap Lore (PER) 15
Art (POW) Sense Matrices 1
Dance (AGI) Hide Matrices 1
Forging (DEX)
Music (POW)
Sleight of Hand (DEX)



































































Level 5: 1000 DP ausgegeben: 1000 DP

Combat (max 60%) => 600 DP / 390 DP

Weapon Modules: 100 DP

Combat Values: max 500 DP

Attack: 75 (150 DP)

Dodge: 70 (140 DP)



Psychic (max 50%) => 500 DP / 435 DP

Freie PP: 2

Psychic Points (je 20): 18 => 360 DP

Psychic Projection (je 3): 25 => 75 DP



Non-Combat 175 DP

Acrobatics (2) 5 = 10DP

Athleticism (2) 5 = 10DP

Climb (2) 5 = 10DP

Jump (2) 5 = 10DP

Ride (2) 5 = 10DP

Composure (2) 5 = 10DP

Feats of Strength (2) 5 = 10DP

Withstand Pain (2) 5 = 10DP

Notice (2) 5 = 10DP

Search (2) 5 = 10DP

Memorize (3) 5 = 15DP

Persusasion (2) 5 = 10DP

Hide (2) 5 = 10DP

Stealth (2) 5 = 10DP

Trap Lore (2) 5 = 10DP

Intimidate (2) 5 = 10 DP

Style (2) 5 = 10 DP